#VRML V2.0 utf8 Viewpoint { position 0 0 -49.05 orientation 0 1 0 3.1415927 } Background { groundAngle [ 1.55 1.570795 ] groundColor [ 0.05 0.2 0.05,0.05 0.2 0.05,0.3 0.3 0.3 ] skyAngle [ 1.55 1.570795 ] skyColor [ 0.0 0.2 0.32,0.0 0.2 0.32,0.2 0.2 0.2 ] } Transform { children [ Shape { geometry IndexedFaceSet { coord DEF BI_COORD Coordinate { point [ -0.64 0 -6.6, 0 0.6 -5.65, 0 0 -8.1, -1.22 1.07 0.8, -1.9 0.6 3.2, 0 0.55 5.3, 0 1.9 -3.5, -1.15 0 -5.4, -0.78 0.6 -4.9, -2.18 0 -3, -1.33 0 -4.1, 0 0 9.25, 0.28 0.17 7.74, 1.61 1.53 10.97, 1.5 1.5 12.3, -1 0.6 -3.25, -1.82 0.52 -2.36, -1.9 0.8 0, -2.55 0.13 0.5, -2.36 0 5.6, 0 -0.5 -3, -0.3 0.34 6.5, 0.3 0.34 6.5, 1.6 1.63 10, 1.52 1.6 11.09, 0.09 0.2 7.72, -6.15 0.05 7.3, -6.1 0 9.25, -6.7 0 7.6, -6.7 0 8.5, -6.26 -0.12 7.84, -1.5 1.5 12.3, -1.52 1.6 11.09, -1.6 1.63 10, -1.61 1.53 10.97, -0.09 0.2 7.72, -0.28 0.17 7.74, 0.64 0 -6.6, 0.78 0.6 -4.9, 1.15 0 -5.4, 1.33 0 -4.1, 2.18 0 -3, 1.22 1.07 0.8, 1.9 0.8 0, 1.82 0.52 -2.36, 1 0.6 -3.25, 1.9 0.6 3.2, 2.36 0 5.6, 2.55 0.13 0.5, 6.7 0 8.5, 6.1 0 9.25, 6.26 -0.12 7.84, 6.7 0 7.6, 6.15 0.05 7.3, 0.49 1.34 -3, 0.7 1 -3.29, 0.39 1.45 -3.12, 0.22 1.55 -3.76, 0.57 0.99 -4.26, 0.31 1.15 -4.61, -0.16 1.17 -4.7, 0 1.18 -4.7, 0 1.59 -4.01, -0.14 1.58 -3.95, -0.42 1.09 -4.5, -0.31 1.15 -4.61, -0.57 0.99 -4.26, -0.22 1.55 -3.76, -0.7 1 -3.29, -0.39 1.45 -3.12, -0.49 1.34 -3, 0.16 1.17 -4.7, 0.42 1.09 -4.5, 0.14 1.58 -3.95 ] } normal DEF BI_NORMAL Normal { vector [ -0.488 0.847 -0.209, -0.14 0.979 0.15, -0.682 0.672 -0.291, 0 1 0, 0.671 -0.741 0.04, -0.229 0.966 -0.12, -0.418 0.906 0.06, -0.702 0.712 0.04, -0.281 0.943 0.181, -0.06 -0.997 0.04, -0.13 0.982 0.14, 0.794 -0.603 -0.07, -0.75 0.66 0.04, -0.666 0.745 -0.03, -0.752 0.652 -0.1, 0.02 1 0.02, -0.11 0.993 -0.05, -0.09 0.996 0, -0.03 0.999 0.03, -0.22 -0.97 -0.1, 0.08 -0.994 0.08, -0.271 -0.963 0, -0.13 -0.986 0.1, -0.68 0.73 0.07, 0.666 0.745 -0.03, 0.75 0.66 0.04, -0.794 -0.603 -0.07, -0.671 -0.741 0.04, 0.488 0.847 -0.209, 0.682 0.672 -0.291, 0.68 0.73 0.07, 0.229 0.966 -0.12, 0.418 0.906 0.06, 0.702 0.712 0.04, 0.281 0.943 0.181, 0.06 -0.997 0.04, 0.13 0.982 0.14, 0.13 -0.986 0.1, 0.271 -0.963 0, -0.08 -0.994 0.08, 0.752 0.652 -0.1, -0.02 1 0.02, 0.11 0.993 -0.05, 0.09 0.996 0, 0.03 0.999 0.03, 0.22 -0.97 -0.1, 0.8 0.59 -0.11, 0.639 0.709 -0.299, -0.04 0.855 -0.517, -0.639 0.709 -0.299, -0.8 0.59 -0.11, 0.04 0.855 -0.517, 0.14 0.979 0.15, -0.49 0.79 -0.37, 0.49 0.79 -0.37 ] } color DEF BI_COLOR Color { color [ 0.255 0.255 0.255, 0.255 0.255 0.255, 0.255 0.255 0.255, 0.255 0.255 0.255, 0.255 0.255 0.255, 0.255 0.255 0.255, 0.255 0.255 0.255, 0.255 0.255 0.255, 0.255 0.255 0.255, 0.255 0.255 0.255, 0.255 0.255 0.255, 0.255 0.255 0.255, 0.255 0.255 0.255, 0.255 0.255 0.255, 0.255 0.255 0.255, 0.255 0.255 0.255, 0.255 0.255 0.255, 0.255 0.255 0.255, 0.255 0.255 0.255, 0.255 0.255 0.255, 0.255 0.255 0.255, 0.255 0.255 0.255, 0.255 0.255 0.255, 0.255 0.255 0.255, 0.255 0.255 0.255, 0.255 0.255 0.255, 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36,36,36,-1, 36,36,36,-1, 36,36,36,-1, 36,36,36,-1, 47,47,47,47,-1, 47,47,47,-1, 47,47,47,-1, 47,47,47,-1 ] } } , Shape { appearance Appearance { material Material { diffuseColor 0 0 0 } } geometry IndexedFaceSet { normalPerVertex TRUE coord USE BI_COORD color NULL normal USE BI_NORMAL creaseAngle 0.5 coordIndex [ 10,9,16,15,-1, 45,44,41,40,-1 ] normalIndex [ 53,53,53,53,-1, 54,54,54,54,-1 ] } } , Shape { appearance Appearance { material Material { diffuseColor 0 0 1 } } geometry IndexedFaceSet { normalPerVertex TRUE coord USE BI_COORD color NULL normal USE BI_NORMAL creaseAngle 0.5 coordIndex [ 63,65,64,-1, 67,66,68,70,69,-1, 62,61,60,-1, 71,61,62,-1, 72,59,73,-1, 56,54,55,58,57,-1 ] normalIndex [ 49,49,49,-1, 50,50,50,50,50,-1, 48,48,48,-1, 51,51,51,-1, 47,47,47,-1, 46,46,46,46,46,-1 ] } } , Shape { geometry IndexedFaceSet { colorPerVertex FALSE coord USE BI_COORD normal NULL color USE BI_COLOR coordIndex [ ] colorIndex [ ] } } , Shape { geometry IndexedLineSet { colorPerVertex FALSE coord USE BI_COORD color USE BI_COLOR coordIndex [ ] colorIndex [ ] } } ] }